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Bone depth in Sprite Editor not working

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Hey, I am having issues with setting certain parts of a sprite image to be in the foreground or background, via the certain bone they are weighted too. This is something I have done before and it's worked, and I can't figure out why it isn't all of a sudden. I weight the sprites to a series of bones, then I set the bones' depth to things like -3, -2, 0, 2 etc etc, just to establish an order that those weighted areas will overlap each other. But it's not working now. I am using 2018.3.5F1 and doing an IK rig. Appreciate any help available! ![alt text][1] [1]: /storage/temp/133093-bonedepthissue.png

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