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Can anyone manage to slice at 8192x4096 texture into 64x64 sprites

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Whenever I try slicing a 8192x4096 sprite in the Sprite Editor, the editor freezes and doesn't recover. I am on Windows 7, Unity 2019.2.13f1. I have tried a multiple of sprite settings in the inspector prior to opening the sprite in the Sprite editor. I've tried: - set sprite mode to multiple - ignored alpha - changed the max size to 8192, and lower settings also. - set Wrap mode to Clamp - set Filter Mode to Point. I've tried a plain, freshly made texture in Photoshop in case anything was amiss with the original texture I tried. I've filed a [bug report](http://fogbugz.unity3d.com/default.asp?1201297_u2qe8dlvcid263v3), but if anyone can confirm it they can or can't achieve the same, that would be useful.

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