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Sprites in spritesheet have strange edges in the sprite editor but not in art software

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I have a sprite sheet. It's 298x2396px with several 32x32 sprites all separated by a one pixel gap. When I go to cut the sprites out of the sheet in Unity's sprite editor, almost every square sprite has a transparent edge that doesn't seem to fit perfectly within a 32x32 square. This issue persists after cutting the sprite using the sprite editor and creates a gap between tiles in the game. This is the spritesheet in the sprite editor ![alt text][1] This is the same spritesheet in an editing software (Gimp) where the edges are solid and precise. ![alt text][2] I've attempted exporting the file with a variety of different settings but nothing has worked so far and I'm at a loss. The best solution thus far has been to save the file in 16-bit format with no transparency, but there are sprites on the sheet that use some transparency and are broken by me doing this. Please someone help! I've never had this issue before. [1]: /storage/temp/191329-capture.png [2]: /storage/temp/191328-capture.png

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