Hello, I'm very new to Unity so thank you for your patience - seeking help after much Googling and experimenting:
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I followed a [YouTube tutorial](https://www.youtube.com/watch?v=_6Jq1wliUVQ) to implement a simple 2D rope. The issue is that when I move the rope around in the Scene view while the game is running, the rectangular subsets of the rope expand and/or collapse it on themselves. Is it an issue within the Rigidbody component or how the Sprite Editor was used?
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For example, rather than retaining it's rectangular shape the rope goes from this at the start:
![alt text][1]
To this when swung:
![alt text][2]
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Quick TL;DR from the video how the rope was created - it's a small 2D .png image of a pixel stick that was:
1. Edited in Sprite Editor (specifically Skinning Editor) to add Bones and set auto Geometry and Weights
2. Added Bones through the Sprite Skin component of a new GameObject using the aforementioned Sprite
3. Connected the bones through Hinge Joint 2D components
4. Final small tweaks - setting lower and upper angle limits (60, -60) on each bone, setting the initial bone/hook to freeze rotation (Z), and disabling auto configure connected on the first bone.
[1]: /storage/temp/206217-rope-example2.png
[2]: /storage/temp/206216-rope-example.png
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