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Sprite Atlas split into 2 by Unity, why?

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Hey all, I have a texture like this: http://i.imgur.com/H2xVOku.png (white is alpha/transparency) After I split up and make all my sprites in the sprite editor window I get the following: http://i.imgur.com/Efb3xrs.png http://i.imgur.com/yotSQgg.png WHY?! Texture settings are the following: Advanced NonPower of 2: ToNearest Read/Write Enabled: false Import Type: Default Alpha from Greyscale: false Alpha is Transparency: true Bypass sRGB Sampling: false Sprite Mode: Multiple Packing tag: Still_Obstacle_OrangeOb Pixels Per Unit: 1 Mesh Type: Tight Extrude Edges: 1 Generate Mip Maps: false Wrap Mode: Repeat Filter Mode: Bilinear Aniso Level: 1 Max size: 2048 Format: Automatic Compressed Also, I'm not sure if this is related but this error constantly comes up: importer.GetNPOTScale() == TextureImporter::kNPOTKeep UnityEditor.TextureImporterInspector:OnDisable()

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