Hi,
I'm attempting to slice a 4000*200 spritesheet and whenever I slice it, the slices seem right but the generated sprites are off-center. The first sprite is centered and the second sprite looks to be 1 pixel off, third one 2 pixels etc. I highlighted the 20th sprite in the screenshot below to show what's presumably 19 pixels off.
![Slicing bug][1]
Whenever I make an animation out of these, the image pans to the right throughout the animation and pops back to center when it hits the first frame. I think that means the generated sprites are off although the Sprite Editor seems to show the right proportions for slicing. I've tried using Cellsize and Cellcount slicing but both generate the same set of faulty images.
What am I missing?
I'm using Unity 5.4.0f3 for W10.
[1]: /storage/temp/80068-unity3d-slicing-issue.png
↧