I put the spritesheet into the sprite editor and I set it to 1 row 24 column
Overall the sprite seems to drag slightly to the right side
On frame 19 I see part of frame 18
Taking the same spritesheet and putting it into piskel it works the way I expect it: http://piskel-imgstore-b.appspot.com/img/f6452ac5-64d2-11e7-8e12-dd6ed54ef398.gif
This is the spritesheet in question: https://drive.google.com/file/d/0B1imG20V2bW_TnFfeDY5OXh0SnM/view?usp=sharing
How do I get Unity to slice the frames such that the animation appears as it does on piskel?
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