I have sprite sheets that were created with sprite textures at a resolution of 512x512. These have custom/irregular sprite slices that do not fall into a grid setup. ( sprite mode multiple )
I need to replace the 512 images with 1024 images to display higher resolution visuals in game. When I increase the size of the texture, the sprite slice borders and positions do not scale with the image, but instead simply position themselves in the lower left hand corner of the sprite texture.
Does anyone know of a way or a script to scale the sprite sheet slices with the resolution of the texture?
![alt text][1]
[1]: /storage/temp/114154-character-slices.jpg
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