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Sprite Skin bone - transform.position is weird

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Hello guys! I'm really new at writing scripts as well as unity, but I'm trying to do something very basic. I've created a character and created bones etc. in the Sprite Editor. I've written a script for the arms that go to the curser on a click. However, I'm now trying to make the rest of the body move when the cursor is for example too high. So I tried to start by writing a script I want to connect to the pelvis bone that whenever the Y position of the cursor is higher than a given value, jumps upward with a given value. I included the script below. public class Hipmovement : MonoBehaviour { public Vector3 startPosition; public Vector3 targetPosition; public Vector3 newPosition; public float newYPosition; public Vector3 hipMoveY; private bool move; // Start is called before the first frame update void Start() { startPosition = transform.position; } public void TargetHipLocation() { targetPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); if (targetPosition.y >= 6) { newYPosition = startPosition.y + 3; newPosition = new Vector3(startPosition.x, newYPosition, startPosition.z); move = true; } } public void moveHip() { transform.position = Vector3.MoveTowards(startPosition, newPosition, Time.deltaTime); move = false; } // Update is called once per frame void Update() { if (Input.GetMouseButton(0)) { TargetHipLocation(); } if (move) { moveHip(); } } } However, when I run the game, the Y - position of the bone in the transform tab shows to be 6.2, but the Y - position from "transform.position" in the script as startPosition is -0.8900. The values simply do not match. Can anyone help me out? Thank you! Cheers, Nino

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