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How to slice texture for 3D models?

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hi, I have a simple cube with a darker edge outline. When i scale the cube in Y axis, the outline in top edge also gets stretched. I want its edge to be of initial width. Is there any workaround for this? I am using a simple black and white texture. In 3D, is there something similar to 9 slice method we use in 2D sprites to efficiently handle textures while scaling? ![alt text][1] [1]: /storage/temp/161484-unity-doubt.png

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