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How should I pack my 2.5D FPS weapon animation spritesheets for Unity?

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I'm developing a **2.5D** **FPS** unity game, I want to **pack** anim **sprites** into **spritesheets** for my game and then use the **Unity Sprite Editor** to cut my **spritesheet** and use it to create anim clips. I'm trying to target **Full HD** res and since the **weapons** are going to cover **1/3 of the screen** the anim sprites are roughly **560x540**, I'm trying to figure out how to pack them, but since each sprite is massive the size of the resulting **spritesheet** for all the, say, rifle animations is going to **massive**. The game is supposed to run on **modern-day PCs**. The main points that I'm trying to figure out are: 1. **Max size** of the **spritesheet** in relation to my **sprites size** 2. **Number** or recommended **animations** in my **spritesheet** (better to have a spritesheet for each weapon anim, or try to pack all the animations for one type of weapon into one single spritesheet?) 3. How to **layout** sprites **onto spritesheet**? (Some animations have a lot of sprites, should I try to keep each anim in one row?)

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