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Is 1920X1080 images are too big for RenderTexture?

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Hello all, I've created a sprite sheet out of 60 PNG images, each 1920X1080 pixels, from After Effects. In sprite editor, I would like to slice the sprite sheet to equal sprites and then create an animation out of it. My problem is it won't let me do the Slice, and show errors in console: **RenderTexture.Create failed: requested size is too large.** **Texture has out of range width / height** **UnityException: Failed to create texture because of invalid parameters.** Seems that the pixels are too big? Should I ask for a smaller PNG? picture with reversed alpha. ![alt text][1] [1]: /storage/temp/110229-reverse-alpha.jpg

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