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Sprite.Create() with outline tolerance?

I'm creating sprites at runtime from image data, and need a way to call Sprite.Create() with *high Outline Tolerance*, in order to get a tight, accurate mesh. By default, Sprites are created with low...

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Adjust 2D Sprite pivot point without ruining animation

I know how to change the pivot point in the Spite Editor, but I've come to an animation that has informed me that I made a mistake with the character's head's pivot point. I can't change the pivot in...

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Is 1920X1080 images are too big for RenderTexture?

Hello all, I've created a sprite sheet out of 60 PNG images, each 1920X1080 pixels, from After Effects. In sprite editor, I would like to slice the sprite sheet to equal sprites and then create an...

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Unity Sprite Editor : Include blank/empty cells when slicing?

I have a bunch of *png spritesheets, each divided into 32 cells. On some of the cells, certain frames are empty. When I slice either by Grid-Cell-Size or Grid-Cell-Count, these empty cells are not...

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How to better place pivot points in the Sprite Editor?

Hey. So I was woundering how to better place the pivot points to achieve a better, more smooth moving animation? I used Spriter Pro to create my animations, and I exported them as Sprite Sheets. Then I...

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Sprite Editor won't open

The 'Sprite Editor' button doesn't open anything. It used to work but stopped suddenly. I tried creating a new project and restarting, but it still won't work. Please help! ![alt text][1] [1]:...

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How to directly set the coordinates of Pivot Point in Sprite Editor?

I have a large number of sprites and I want the pivot point for all of them to be at the same coordinates i.e not necessarily at the center but at some other custom coordinates but those coordinates...

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Can I rearrange slices sliced by the Sprite Editor?

When slicing an image using the Slice Editor, it creates 'sub' items of the image. Can those 'subs' be arranged manually? For example, I got *capybaras.png*. I fire up the Sprite Editor and slice...

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Sprites in Sprite Editor turn Invisible and cannot be sliced

I've made my own Sprite Sheets before, and i've imported them into Unity without any problems, but for some reason i brought in some new sprites and when i open up the sprite editor to slice them, they...

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Scaling slices in Sprite Editor

I have a bunch sprites on one 1 1024 x 1024 texture file. If I increase the texture size to 2048 x 4096, the sprites I have already cut stay at the original resolution. So far it looks like you cannot...

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Sprites change color in sprite editor

When I import a sprite png file to unity and open it up in the sprite editor, some pixels change colors from the original png. It seems as if the pixels are averaging out its surrounding pixels, but I...

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How can I open the Sprite Editor from script?

I wanted to make a tool that groups several related functions for our game together, to make things more accessible for artists, and one of these is editing the slicing of a sprite. Normally you can...

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why the image not showing in the sprite editor. help me!!!

![alt text][1] [1]: /storage/temp/76414-salah.png

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Sprite Editor slicing issue (images off-center)

Hi, I'm attempting to slice a 4000*200 spritesheet and whenever I slice it, the slices seem right but the generated sprites are off-center. The first sprite is centered and the second sprite looks to...

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sprite editor won't open for me... using version5.2

i have check if it was opened in another moniter, but no. i cant seem to find it. it just wouldn't do anything when i press sprite editor button.![alt text][1] [1]: /storage/temp/81899-캡처.jpg

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How do I get edges to form to the sprite shape and not a block around the...

I am creating an angry Birds like game with Physics objects. I have set up the rigid bodies and box colliders around them. The problem I'm having is that when I install the physics objects i.e. Beams,...

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How do I get the Box Collidor to form around the shape of the Sprite?

I am creating an angry Birds like game with Physics objects. I have set up the rigid bodies and box colliders around them. The problem I'm having is that the box colliders form ... well a box around...

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Texture Import Settings problem!

Ahoy, I want to change texture settings, apparently the pivot of the texture on runtime. But this code doesn't seems to work, (no errors just no change in pivot): if (Input.GetKeyDown(KeyCode.Space)) {...

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why and how does unity change my sprites? what am i doing wrong?

so, as an example i used a basic pixel heart. i set the sprite filter mode to point. but instead of getting the clean 4 color sprite i imported i get this instead (the image taken from unity sprite...

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spritesheet problem: makes characters float above ground

Hi, I'm totally new to Unity, so 'hi' to everybody. I have a strange problem in a simple 2d platformer I'm trying to make. When I check in the editor, my scene looks like this: ![alt text][1] Nothing...

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