I'm creating sprites at runtime from image data, and need a way to call Sprite.Create() with *high Outline Tolerance*, in order to get a tight, accurate mesh. By default, Sprites are created with low outline tolerance, resulting in inaccurate meshes like this--
![alt text][1]
The same image with high outline tolerance has a much tighter mesh ![alt text][2]
While the Unity Sprite Editor allows for the adjustment of a sprite's outline, there appears to be no runtime facility for this. Does anyone know of one?
Thank you!
[1]: http://bit.ly/2ChhrrJ
[2]: http://bit.ly/2ChmAjQ
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